Xbox has just released the My Xbox Live app for iOS. The app follows close on the heels of a massive update for Xbox 360 which turns Microsoft's video game console into a gesture and voice-controlled media hub.
Discover the hottest new games, add-ons, and more to enjoy on your Xbox 360, Kinect, Windows PC, and Windows Phone. Check out our weekly bargains and specials! You’ll need an account to play games and access other experiences on your Xbox console, Windows 10 PC, and Xbox mobile apps. If you don’t already have an account, you can create one for free. Xbox Game Pass Ultimate includes all the benefits of Xbox Live Gold, over 100 high-quality games for. Sharing your Xbox Live Gold subscription. Buy games & apps (6) “I can’t make a purchase” Pre-order Xbox One digital games in the Microsoft Store. Use PayPal with your Microsoft account. Use mobile operator billing with your Microsoft account. Update your billing address and payment options.
The free mobile app is a companion to the 360, allowing users to access their Xbox Live profile and achievements, edit their avatar and connect with friends over the social web. No, you cannot play Xbox games through the app. Microsoft and Apple have had a complicated rivalry over the years as the companies butted heads while showing some begrudging mutual respect. The release of My Xbox Live is a nice example of cross-pollination.
![Xbox Xbox](https://www.imore.com/sites/imore.com/files/styles/xlarge_wm_brw/public/field/image/2016/06/xbox-app-iphone-hero.jpg?itok=Xw5jhzHr)
Apple doesn't have a home console so there's little to lose by allowing Microsoft's games-based app to go live. My Xbox Live might be a welcome addition to the app market but Microsoft is still withholding some functionality. The tech giant is developing another app, specific to Windows phones, which will integrate with the 360's new features such as allowing users to browse through media and cloud data as well as use their phones as remote controls for their console.
The iOS app, which runs on the iPhone, iPod touch and iPad and requires iOS 4.3 or later, is a nice olive branch in the games arena, but will it lead to more Xbox apps for Apple products? Let us know your thoughts in the comments below.
![Xbox Xbox](https://icdn3.digitaltrends.com/image/espn-6-0-for-ios-apple-tv-screenshot-001-1200x630-c-ar1.91.jpg)
There are several issues that can cause difficulty signing-in.To minimize the chance of unexpected errors, do the steps in Getting started using Visual Studio for UWP games.
Common issues
Sandbox problems
You should familiarize yourself with the concept of sandboxes and how they pertain to Xbox Live.See Xbox Live Sandboxes overview.
Sandboxes enforce content isolation and access control before retail release.Users without access to your development sandbox cannot perform any read or write operations that pertain to your title.You can also publish variations of service config to different sandboxes for testing.
Things to watch out for with sandboxes are discussed below.
Developer account doesn't have access to the right sandbox for run-time access
To sign-in to a title that is in development, a test account (also known as a development account) or an authorized developer account must be used.Make sure you are attempting to sign-in with one or the other.
Test accounts are created at Partner Center.You can authorize an Xbox Live-associated developer account on Partner Center at https://partner.microsoft.com/en-us/xboxconfig/TestAccounts/Creator.
Ensure that the account has access to the sandbox your title is published to.The test accounts you create in Partner Center inherit the permissions of the Partner Center account that created them.
Your device is not on the correct sandbox
The device you are developing on must be set to a development sandbox.On Xbox One (or later), you can set your sandbox using Xbox One Manager.
For Windows 10 Desktop, you can use the
SwitchSandbox.cmd
script that's located in the Tools
directory of the Xbox Live SDK installation.Your title's service configuration is not published to the correct development sandbox
Ensure your title's service configuration is published in a development sandbox.You cannot sign-in to Xbox Live in a given development sandbox for a title, unless that title is published to the same sandbox. Www apps pcauthority com au.
To publish the title to the same sandbox, see the section Sandbox IDs in the article 'Xbox Live service configuration IDs, for Managed Partners'.
To publish your Partner Center configuration, see the section Publish your Xbox Live service configuration in the article 'Xbox Live service configuration IDs, for Creators'.
IDs configured incorrectly
There are several pieces of ID required to configure your game.You can see more information in Getting started using Visual Studio for UWP games or Configuring cross-play for Xbox and Windows 10 in Partner Center, depending on what type of title you are creating.
Some things to watch out for are:
- Ensure your App ID is entered into Partner Center correctly.
- Ensure your PFN is entered into Partner Center correctly.
- Double-check you have created an
xboxservices.config
in the same directory as your Visual Studio project as described in Getting started using Visual Studio for UWP games. - Ensure that the 'Package Identity' in your appxmanifest is correct. This is shown in Partner Center as 'Package/Identity/Name' in the App Identity section.
Title ID or SCID not configured correctly
For UWP titles, your title ID and SCID must be set to the correct value in your
xboxservices.config
file.Also ensure that this file is properly formatted as UTF8. You can see more information in Getting started using Visual Studio for UWP games.The xboxservices.config
file is case-sensitive.For XDK titles, these values are set in your
package.appxmanifest
.You can see examples for both UWP and XDK title configuration in the
Samples
directory of the Xbox Live SDK.Test using the Xbox App
If you are developing a UWP application, you can debug some issues using the Xbox App:
- Set your device's sandbox to a development sandbox using the
SwitchSandbox.cmd
script. - Open the Xbox App, and attempt to sign-in using a test account with access to the same sandbox.
If you are able to successfully sign-in, this confirms that your development sandbox has been set correctly on your device, and your test account has access to it.
If you are still getting sign-in errors, it is likely that your service configuration is not published to your sandbox, or your
xboxservices.config
is not set up properly.The xboxservices.config
file is case-sensitive.Debug based on error code
Following are some of the error codes you may see upon sign-in, and steps you can take to debug these errors.The error codes appear as follows: Adobe photoshop cs6 30 day trial.
0x80860003 The application is either disabled or incorrectly configured
My Xbox Live App
- Try deleting your PFX file.If you didn't sign-in to Visual Studio with the Microsoft Account used for provisioning the app in Partner Center, Visual Studio will auto generate a signing pfx file based on your personal Microsoft Account or your domain account.When building the appx package, Visual Studio will use that auto-generated pfx to sign the package & alter the 'publisher' part of the package identity in the
package.appxmanifest
.As a result, the produced bits (specifically, theappxmanifest.xml
) will have a different package identity than what you intend to use. - Double-check that your
package.appxmanifest
is set to the same application identity as your title in Partner Center.You can either right-click on your project and choose Store -> Associate App With Store.., as shown in the below screenshot; or, manually edit yourpackage.appxmanifest
.For more information, see Getting started using Visual Studio for UWP games.
0x8015DC12 Content Isolation Error
Xbox App Microsoft Store
This error means that either the device or user doesn't have access to the specified title.
- This could mean you're not using a test account to attempt sign-in, or your test account doesn't have access to the same sandbox you're signed in as.Double-check the instructions on creating test accounts in Xbox Live test accounts.If necessary, create a new test account with access to the appropriate sandbox.You may need to remove your old account from Windows 10, you can do that by going to Settings from the Start Menu, and then going to Accounts.
- Double-check that your title is published to the sandbox that you are trying to use.See the section Sandbox IDs in the article 'Xbox Live service configuration IDs, for Managed Partners'.
0x87DD0005 Unexpected or unknown title
My Xbox Live App Store Free
Double-check the Application ID Setup and Partner Center Binding in Partner Center.
See the section Associate your app with the Microsoft Store ⬀ in the article 'Adding Xbox Live Support to a new or existing Visual Studio UWP'.
0x87DD000E Title not authorized
Double-check that your device is set to the proper development sandbox and that the user has access to the sandbox.To verify these with the Xbox App, see Test using the Xbox App above.
If that doesn't resolve the issue, then also check the Partner Center Binding and App ID setup as described above.
Xbox Live Store 360
If you are getting an error not described here, see the error list in the
xbox::services::xbox_live_error_code
documentation, to get more information about the error codes.You can also refer to errors.h
in the XSAPI includes.After all these steps, if you still cannot sign-in with your title, post a support thread on the forums, or (for Managed Partners) reach out to your Developer Account Manager (DAM).